She Puppet

  • 17'
  • USA
  • 2001
In Ahwesh's She Puppet a kickass video game character (Lara Croft Tomb Raider) headlocks with philosophical self examinati-on when granted the illusion of existence. Confronting the limited circuitry of her own repetitive gestures leads to heightened proprioception and ontological questioning. Is it the depicted character that ignites 'spirit' and inquiry within this animated construction or does the unseen player project self into the dissolving labyrinths of the game? A detourned video game. (M.M.)
Director
Peggy Ahwesh
Premiere
International premiere
Country of production
USA
Production Year
2001
Festival Edition
IFFR 2002
Length
17'
Medium
Betacam SP PAL
Language
English
Producer
Peggy Ahwesh
Sales
Electronic Arts Intermix (EAI)
Editor
Peggy Ahwesh