Samurai Blood

    0
  • Japan
  • 1999
This interactive installation, especially made for the festival, uses the visual language and the conventions of the Japanese Samurai film, including the endless sword fights and lots of fake-blood. Life and death are pointless values, dying is above all a visual effect. That also applies to many other Japanese genres such as soap, Manga and animation and also in many video games you often get an opportunity to have a second go at life. Samurai Blood wants to focus on this trend of stripping death of its dramatic significance and presenting it as a form of entertainment. With a real katana (Japanese sword) the player has to defeat the shadow of a Samurai on the screen. Ten seconds after the shadow has died, he jumps up again and calls: 'I am not finished!' The result of the fight is an abstract painting of blood.
Director
Rena Yamagishi
Premiere
World premiere
Country of production
Japan
Year
1999
Festival Edition
IFFR 2000
0
Director
Rena Yamagishi
Premiere
World premiere
Country of production
Japan
Year
1999
Festival Edition
IFFR 2000
0