This interactive installation, especially made for the festival, uses the visual language and the conventions of the Japanese Samurai film, including the endless sword fights and lots of fake-blood. Life and death are pointless values, dying is above all a visual effect. That also applies to many other Japanese genres such as soap, Manga and animation and also in many video games you often get an opportunity to have a second go at life. Samurai Blood wants to focus on this trend of stripping death of its dramatic significance and presenting it as a form of entertainment. With a real katana (Japanese sword) the player has to defeat the shadow of a Samurai on the screen. Ten seconds after the shadow has died, he jumps up again and calls: 'I am not finished!' The result of the fight is an abstract painting of blood.
- Director
- Rena Yamagishi
- Premiere
- World premiere
- Country of production
- Japan
- Year
- 1999
- Festival Edition
- IFFR 2000
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