“Captured begins with an unexpected experience – the meeting with your digital double. The doubles join a virtual mob experiencing moments of togetherness and segregation. How does the behaviour of their doubles affect the relationships in the audience?
Captured is a participatory installation, which captures your face and creates a new identity for you in a collective scenario taking place in the virtual world.
Captured enables people to step into the virtual world as a digital double, making them actors and spectators at the same time. The doubles participate in a simulation depicting an unsettling cyclical performance of social humiliation, each becoming a character in one of the groups composing together the bullying triangle, the Bully, the Target or the Bystander.
Captured is a on-going research project about inhabiting the image, extending our physical likeness in virtual realities and simulations. The project explores new ways of telling stories, photorealistic capturing and 3D modelling technologies and their effects and social implications on human relationships.”