The camps have been created for different reasons: a German prosecution office has designed a simulation of Auschwitz-Birkenau in order to investigate a 94-year-old defendant; a 27-year-old software developer from Israel is inspired by his belief in reincarnation to reconstruct his previous life as a Sonderkommando through a virtual exploration of his own camp-based computer game; and a German architect who has been surveying the camp for 15 years is working together with an Israeli historian on a highly accurate computerized model.
The film is constructed as a mosaic in which the avatars of each of these creators walk around the virtual camps and talk about them. As they do so, they gradually reveal a deeper layer of the film: the obsession of reconstructing the 'Other Planet' – the insatiable urge to document and enrich the historical and cultural memory of the Holocaust. (Amir Yatziv)